

It has no effect on the visualization buffers that are rendered out. Galaxy on Fire: Alliances (AKA GoFA) is a massive multiplayer freemium strategy game, taking place in a new region of space called the Shroud Nebula. You can also use blueprint library blueprints, the deconstruction planner. In practice, you will usually want to render at a large resolution and down-ample using an image processing pass later.įinally, you can choose to add a light to the scene. Over 600 new places to visit - planets, moons, stars, asteroids fields and. adjust the New Viewport Resolution property to a size that is a power of 2. It is currently necessary to open and resave as. Place a RenderToTextureLevelBP Blueprint at location 0,0,0 in the world. In those cases, it is usually suggested that you add a post process volume and set the Anti Aliasing setting to None to get a more crisp result. Depending on the desired results, you may want to render textures as high as 4096 or 8192 in order to downsample them in Adobe Photoshop. A multiplier of 4 would result in a 2048x2048 texture size. So if you entered 512x512, a multiplier of 2 would result in a 1024x1024 texture size. After landing at the Base, completed product is automaticly send to your cargo bay, even if you are full.

The resolution multiplier will multiply the settings you entered into the New Viewport Resolution in the Editor Preferences. Location of produced equipment is shown on Map too. To render out opacity masks the Decal Mask option works well. For most cases, Base Color and Normal are sufficient. This category enables you to select which buffer targets you wish to save. The only Property category besides Default that is relevant to all functions is the Capture Settings category. In the Details panel, the setting to choose which type of basic function will be performed is located under the Capture Settings category.īelow this category, you will find categories that correspond to the options in the Render Type property.
